Cooperative · Trick-Taking · Boss-Battler

Sandmen, Inc.

Chicago, 1956. A team of fringe psychologists have invented a new technology that enables them to enter their patients’ dreams and fight the Nightmares lurking there.

In active playtesting

Situations
The Patients’ Nightmares

Meet the Nightmares

Four Nightmares stand between your team and the morning. Each is a fully designed trick-taking puzzle — its own conditions, its own moveset, its own Break Ability.

The Milkman — Level 1 nightmare boss card.

the Milkman

Level 0 (Intro) · 15 HP

The Ticker Man — Level 1 nightmare boss card.

the Ticker Man

Level 1 · 18 HP

Mr. Pythagoras — Level 2 nightmare boss card.

Mr. Pythagoras

Level 2 · 13 HP

The Shadow King — Level 3 nightmare boss card.

the Shadow King

Level 3 · 20 HP

The Black Hole — Source-level nightmare boss card.

the Black Hole

Source · 25 HP

Places
The Dream’s Inhabitants

Dream-matter

Each Nightmare brings its own dream-matter — fragments of subconscious that complicate the trick. Stun them, deflect them, or let them tax your team all night.

Rhomboru minion card
Rhomboru
Melinogon minion card
Melinogon
Time Bomb minion card
Time Bomb
The Cloak minion card
the Cloak
The Shape minion card
the Shape
Confucius minion card
Confucius
Dead Horse minion card
Dead Horse
Figures
The Operatives’ Deck

The Five Tomes

The deck splits into five Tomes — four drawn from the stuff of dreams (Situations, Places, Figures, Feelings) and a fifth, Clarity, that overrides them all.

Tap a tome to flip it over. Each of the four standard tomes carries eight cards, each offering a choice of two actions. Clarity, the fifth tome, has four cards — and any one of them can be played as any action and override the lead suit.

Situations
Places
Figures
Feelings
Clarity
Emotions

Status

Sandmen, Inc. is in active playtesting. We’re refining encounter pacing, balance, and component design ahead of a public preview. If you’d like to join the playtest list, drop us a line at playtest@tricoastalgames.com.

Want to dig deeper? Read the current rulebook — a living document that evolves with each playtest cycle.

Want to follow along? Join the Sandmen, Inc. Discord for playtest news, balance updates, and questions for the design team.

← Back to games